Darmajaya English Competition (DEC) VII

UKM Bahasa IIB Darmajaya proudly present.

Darmajaya English Competition (DEC) VII

with Theme : “The Golden Generation To Create Achievement”



Date : February 15th- 16th, 2020

Open registration : January 16th- February 14th, 2020 




● Senior High School

● Varsity



Early price ( January 16th-23rd 2020)

● Scrabble Newbie : 100k

● Scrabble Open : 140k Rating ISF

●Translating SHS : 90k

● Translating Varsity : 100k

● Speech SHS : 100k

● Speech Varsity : 110k

● Newscasting SHS : 100k

● Newscasting Varsity : 110k

● Debate (SHS) : 290k



Normal price ( January 24th- Februari 14th 2020)

● Scrabble Newbie : 120k

● Scrabble Open : 150k Rating ISF

● Translating SHS : 100k

● Translating Varsity : 110k

● Speech SHS : 110k

● Speech Varsity : 120k

● Newscasting SHS : 110k

● Newscasting Varsity : 120k

● Debate (SHS) : 300k



Facilities: Lunch, Snack, Merchandise and more

Prizes : Cash Money, Trophy, and Certificate



Contact person :

● Scrabble : Yani (085273465488)

● Translating : Hendry (089629127613)

● Speech : Nina ( 089624593272)

● Newscating : Putri (085768777106)

● Debate : Ervina (082170844321)



Register yourself at 1st floor of F Building IIB Darmajaya

Transfer via Mandiri a/n Septicia 1140016389762



Online registration form : http://bit.ly/DECVII_REGISTRATION



IG: @ukmbhs_dj

Twitter: @ukmbhs_dj

Facebook: UKM Bahasa

Website: ukmbahasa.darmajaya.ac.id



Lets come and join the competition. Don’t miss it😉



  1. All debater must be used in English.
  2. There won’t be any prepared motions or impromptu motions.



  • Every participants have to do re-registration before the competition start.
  • The debate will be held in Asian parliamentary Style.
  • The competition is divided in two phase, the 1stis 3 preliminary round and the 2nd is eliminary round (quarterfinals, semi finals, grand final).
  • The debate consists of two teams which are the government team and the opposition team.
  • Substitutions are allowed only in pre-eliminary round. In Quarterfinals, Semi Finals, and Grandfinals all the team should play with the debaters whose name were written in registration form.
  • The team shall be ranked according to VP (Victory Point), Team Score and Margin.
  • All the team will be given 15 minutes to prepare their case. Except for the Grandfinal round, they’ll have 20 minutes for case building.
  • The team will be considered WO when it doesn’t appear 10 minutes after case building time.





Competition Description :

News Casting competition is an extraordinary competition which develops skills in reading and presenting at the same time and also in the professional ways.

Competition Format :

There are 2 competition stages : Preliminary Round and Final Round

General Rules :

  1. Every participant or representative has to attend the Technical Meeting.
  2. Participants who don’t attend the Technical Meeting won’t be guaranteed to get further information from the committee.
  3. Participants are highly suggested to come at least 30 minutes before the Opening Ceremony and must re-register at the assigned location before the Opening Ceremony starts.
  4. All participants must arrive at the waiting room at least 15 minutes before the competition starts. The name of the participant will only be announced 3 times and if the participant absent, he/she will be skipped.
  5. Before the competition, contestants are given a brief on the rules by coordinator.
  6. Every participant should make their own opening and closing sentence.
  7. After performing, contestant may not join the audience.
  8. All participants should respect and appreciate every judgement from the judges.


  • Physical Appearance
  1. Every participant has to wear formal apparel. Blazer and tie (men) are preferable.. All participants must not wear jeans or t-shirt in this competition.
  2. Every participant has to wear pantofel shoes.
  3. A minimal use of cosmetics is allowed for participants.

Specific Rules :

This competition will be held and judged individually for Preliminary Round and  Final Round.

  • Preliminary Round
    Materials of the Competition :
  • News
  • Weather forecast

Each participant will present 1 news in maximum 7 minutes (include opening and closing sentence). The script prepared by the committee. The main news materials will given without reading marks.

  • Final Round
    Materials of the Competition :
  • 2 News
  • Weather Forecast

Each participant will present different news and weather forecast news in maximal 15 minutes. For the weather forecast, the participants will get a picture of some region, which display degrees, weather, and etc that will be given after the announcement of finalist. And the participant must illustrate that picture (weather forecast) to the judges. The main news materials will given without reading marks.



  1. The game consist of two player (SINGLE MATCH).
  2. The player will sit face to face.



  • There are 2 division, such as OPEN DIVISION (senior high school, varsity, and general max 24 years old) and NEWBIE DIVISION (elementary school, junior high school, senior high school, and student max 24 years old).
  • Registration for OPEN DIVISION : Rp. 150.000
  • Registration for NEWBIE DIVISION : Rp. 11000
  • Participants should bring Student Identity Card or Identity Card that prove their ages below 24 years old.
  • Open division for participant rated above 800.
  • Newbie division for participant rated below 800 and never win scrabble competition in regional higher level. (for those are not fulfill all newbie aligibility will be disqualified).
  • Ratings ISF per November 1st 2018.
  • System : Tournament (Australian Draw & King of The Hill).
  • Total Rounds : Open Division 15 round (10 AD, 5 KOTH), Newbie Division 13 round (8 AD, 5 KOTH).
  • Penalty : 5 points per word which actually allowable.
  • The rule is based on WESPA.
  • Overtime is 5 minutes for each player.
  • Participants should bring gadget for timer.
  • Participants who give wrong information about rating and ages will be disqualifield.
  • Times for each round is about 50 minutes (25 minutes each participants).
  • Tolerance of lateness for the competing group is 15 minutes starting from the scheduled time..
  • During the game, players are not allowed to:
    • Open any kind of dictionaries, books or other reading materials.
    • Distract other player’s attention in any way.
    • Leave the location of the game by any cause, unless permitted by the regulator.
  • If a player wins because of their opponent’s lateness, the margin of the winner will be +150 and 1 VP, if both players don’t come both got 0 VP and 0 margin.
  • In each match, a winning participant will get 1 VP, while the defeated participant will get 0 VP.
  • After the game, all players must sign the score sheet, as to agree the final score. Once the score sheet is signed, no objection can be made.
  • The Committee has full authority with regard to the interpretation and modification, if necessary of these rules, or if not stated in constitution. The decision of the Committee with respect to these rules will be final and binding.



  • Before
  1. Before the game is started, if requested by either of the player, the liaison officer (LO) will count the tiles. After counted, the tiles are put back in the box or sack and scrambled.
  2. Every player will draw a tile at random. The player who got star (in KOTH or Australian Draw)  will play first.
  3. After the first player is set, all tiles used in the placement drawing will be put back to the box or sack and scrambled. The players will then draw 7 (seven) tiles each from the box or sack, starting from the first player, then goes in a clockwise fashion (to the left side of the first player).


  1. The first player will combine two or more tiles into a legal word and placed across the “star” sign in the middle of the game board. The placement is only either vertically or horizontally. After the first player is done, then the turn goes to the next player, clockwise.
  2. Players can put only one tile to make word(s), except in opening moves.
  3. Total time for 1 scrabble match is 50 minutes.
  4. After finishing his/her turn, the player has to say “finish” and after that, he/she has to count the score from each turn himself/herself and announces it to the other players.
  5. The “challenge” can be made after the player in turn said “finish” and before the scoring sheet is written completely.
  6. If a player has 3 (three) or more tiles with the same letter, he/she is not allowed to replace the tiles.
  7. To replace the tile(s), the player must say “exchange” first and put down the replaced tile(s) into the box or sack, scramble the tiles, and then take the tiles in the exact number he/she put down. If the tiles in the sack are 10 or less, the player cannot replace his/her tiles but is still allowed to make a pass.
  8. If a word is challenged, the Liaison Officer (LO) will check the word according to the regulation and/or ask the dictionary checker to check the word according to the official dictionary (Collins Scrabble Word List Dictionary2015 /CSW15).
  9. If the challenged word is legal, then the challenged player score will get additional 5 points.
  10. If a word is not challenged by either of the other players from the opposite groups, the word is considered correct.
  11. If the first word of the game is challenged, and the word turns out to be illegal, the double word tile (the star signed tile at the centre of the board) is still available for use at the next turn. This rule of availability also applies to other double-word, triple-word stars which challenged word is illegal.
  12. The game ends if any of these conditions fulfilled:
    a. A player has used all of his/her tiles and there are no tiles left in the sack.
    b. The time is over.
    c. Six Consecutive Zero Scores End the Game
  13. A player will be decided as the winner of the game when:
    a. The total score of the player is the highest when the game is ended.
    b. The committee disqualifies the opposite player by any reason.
    c. The opposite player walks out.



  1. The value of the word which passes the ‘star’ sign (the first word) is doubled.
  2. The scoring is based on the value of each tile combined with the premium box (es) used. The blank tile has no value of its own.
  3. Premium boxes scoring:
    a. Light blue Double the value of the tile.
    b. Dark blue Triple the value of the tile.
    c. Light red Double the score of the word(s) which crosses it.
    d. Dark red Triple the score of the word(s) which crosses it.
  4. If a word passes the blue and red premium boxes at the same time, then the score is counted based on the value of each tile doubled or tripled by the blue box (es), then accumulated by other tiles to be doubled or tripled based on the red box (es).
  5. The premium boxes are only valid for the first input. For the next usage, the value of the tile and words are back to normal.
  6. If two or more words are formed in a turn, then all the score made are counted. Example: “pace” (put horizontally) is added with the word “start” (put vertically) with the letter s in front of the letter “p” in pace so that it becomes “space”. The score is the score of the word “space” added with the word “start”.
  7. If two or more words are formed in a turn and the letter that is used in both words is in a premium box, then all the score made are counted. Example: “pace” (put horizontally) is added with the word “start” (put vertically) with the letter s in front of the letter “p” in pace so that it becomes “space, and s is in the red premium box. The score is the score of the word “space” added with the word “start”.
  8. If player be able to use seven tile in one turn, he/she will receive additional fifty bonus points.
  9. At the end of the game, the score of each player will be subtracted with the cumulative value of unused tiles by the players.
  10. If a player uses all his tiles to end the game, then the total score is added with 2(two) times cumulative value of unused tiles of the other players, the other player’s score doesn’t subtracted.
  11. At the end of the game, the scores of the two players from each group will be added to determine the winner of the game.


Pairing System

Pairing system is basically a system to determine every match up in each round. There are two kinds of pairing system that will be implemented in this competition:

  1. Australian Draw
    Australian Draw is a pairing system based on power match (1st rank meet 2nd rank, 3rd rank meet 4th rank and so on) with no repetition in a period of time, usually one day. Thus, if a participant meets the same opponent for the second time in the same day, the pairing will be reshuffled automatically so they won’t play against each other again in the same day.

  2. King of the Hill
    King of the Hill is a pairing system based on power match (1st rank meet 2nd rank, 3rd rank meet 4th rank and so on) with repetition. More than one meeting is allowable.


Round(s) : One decisive round

  1. Every participant in this competition must be a high school or university student.
  2. For University student must give their copy of KTM.
  3. Participants must arrive on time.
  4. Every participant must bring their own exam board.
  5. Participants are only permitted to bring a pen and exam board while entering the room.
  6. Participants are not allowed to use any dictionaries and electronic devices.
  7. Participants must work individually and not allowed to see the work of other participants.
  8. Participants are not allowed to get out of the room or ask any kind of questions when session start.
  9. There will be two sessions in the round. The first session is to translate English articles to Bahasa by the time 25 minutes and second session is to translate Bahasa articles to English by the time 25 minutes.
  10. Committee will ring the bell once in session to inform participants that the remaining time is only about 5 minutes.
  11. Committee will ring continuously at the end of every sessions, participants should raise their hands to the air and committee will immediately take the participants answers whether it is completed or not.
  12. Committee may disqualify participants who violate the rules that have been determined.
  13. The adjudicator’s decision can’t be contested.